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Brewery Fermentors Scene

May your hops be fragrant and your yeast bubbly!

Ale Abbey is a relaxing tycoon game, designed by brewers and developed for everyone, no ale will ever be a failure, but the elusive perfect brew will be a quest of its own! Craft recipes, brew beer, bribe the local lords, feed the poor, and discover the Abbot's dark past.

  • A variety of Monastery rooms with their own purpose and expansion possibilities.
  • A number of monks and nuns for you to employ, each with their own skills and competences.
  • A lively environment full of decision-making encounters with short and long term impact.
Step 0

Gameplay:

Management, creativity, and a dash of chance

  • Craft recipes: Choose whether your monks and nuns build on tried and true ale recipes or go completely wild with what could prove to be wacky but hard to resist brews!
  • Brew ales: Manage your stock of raw materials. Use realistic techniques and tools to brew your ale and lager it to perfection!
  • Bring your Monastery into prominence: Delight local lords, fascinate aristocracy and populace, and appease the demands of local bandits to avoid hurdles and bring fame to your Monastery and your brewing prowess!

Screenshot 3 1


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Another week comes to pass, another Something's Brewing is ready for your perusal.

Following these last week's work on our little surprise, we are still getting ever closer, but with lots of work to be done still. All we are asking is a little bit of patience, and we are willing to give you some extra bits for it today. Apart from that the team has been experimenting with some reworks targeting Ale Abbey's Markets, while - at the same time - Emiliano and Raimo tested a few ideas for Ale Abbey's in-game cursor!

Let's do this!


-- Cursors!

To the surprise of pretty much everyone in the team, we FINALLY started working on Ale Abbey's in-game cursor. The first ideas that came through, were many and covered quite a bit of artistic ground. Regardless to say, it had to be a hand!


Of course the decision would have to be based on the cursor's position, looks, colors, outlines (if any), and thankfully not getting sued for being too similar to those from other very famous IPs :p

So far we have been having quite the positive vibes for this hand cursor that does not come with a glove, is slightly askew, and allows for a hint of robe/habbit sleeve. The active/"clicking" animation also seems to register pretty well, and its outline works for the time being. Pretty close to being completed, we should be able to finalize it soon enough.


-- Work on the Markets

And before anyone thinks otherwise, this is not where we stopped. Still massaging the internal feedback we gathered after the team spent a good time playing the latest - internal - build, we turned our attention to the Markets' UI that is about to receive quite a significant rework.

This rework is necessary for two reasons: a) the UI was still pretty rudimentary to begin with as it was only used for testing, and b) as the following mockup reveals, we are thinking of adding a new mechanic to Ale Abbey... surrounding villages with their own markets (that might even evolve as you play).


The Markets UI rework might actually bite into more of the team's time as it seems that dealing with the Markets in Ale Abbey might present the players with a significant learning curve. Ensuring early on that the information the UI presents is easily digestable will allow us to focus on more pressing matters like polishing Ale Abbey's general economy and balancing.



-- More assets for...?

And as we also mentioned in the beginning of this post, a little something to keep longing for more, a little animated scene of sorts, about things waiting to happen! Allegedly...


Taken from Raimo's workstation of course, while he still toils away for the sake of your future amazement. Yes, it's going good. Yes, there's more. No, you'll have to wait! ;)


-- The average consumption of beer in the late Middle Ages

Overall pretty hard to ascertain, we thought we'd give you a few hints to help you with dealing with the markets surrounding your monastery in Ale Abbey!

In the late Middle Ages, and looking into Bavarian villages in speficif (one of the three biomes you'll find in Ale Abbey), beer consumption was not just a recreational activity but also a fundamental part of daily life due to the limitations of potable water sources. Although one would have a hard time finding any precise data on average consumption, historical records and estimates provide some insights.

During this period, beer was commonly consumed by individuals of all ages, including children, as it was considered safer to drink than water due to the brewing process, which involved boiling. Beer was often brewed locally, and consumption levels could vary significantly due to social customs, economic status, and religious practices.

Estimates suggest that the average consumption of beer per person per day could range from one to three liters. However, it's essential to note that consumption levels could fluctuate based on seasonal variations. If that number looks high, remember that beer served as a significant source of nutrition and calories, especially for peasants and laborers.

But since we're long past that time...

Remember to enjoy your weekend responsibly, and join us next week for some more Ale Abbey news!

-- Hammer & Ravens


Craving for more Ale Abbey? Or maybe you want to chat with the team and our community? Find us on:

Something's Brewing in the Abbey #109

Something's Brewing in the Abbey #109

News

Another week of Ale Abbey's development in review. What has progressed both in front and behind the scenes?

Something's Brewing in the Abbey #108

Something's Brewing in the Abbey #108

News

Another quick update on Ale Abbey's weekly development progress!

Something's Brewing in the Abbey #107

Something's Brewing in the Abbey #107

News

Your weekly update on all things Ale Abbey, our upcoming Monastery Brewery tycoon!

Something's Brewing in the Abbey #106

Something's Brewing in the Abbey #106

News

Putting together a week's worth of Ale Abbey's development progress!

Post comment Comments
bookmoviegamereviewe
bookmoviegamereviewe - - 18 comments

I've told you many times on Twitter already, but just saying it here too - this looks great, and the attention to detail is very impressive. :-)

Reply Good karma Bad karma+1 vote
DrHogan Creator
DrHogan - - 78 comments

Thanks Captain! Super glad to see you here! Yep, we love it, so we pour all of our love and pints into it :D

Reply Good karma+1 vote
Guest
Guest - - 691,353 comments

Are there any plans to put this game on steam for wishlisting etc? I really can't wait play this!

Reply Good karma Bad karma+2 votes
DrHogan Creator
DrHogan - - 78 comments

Hi! Yes they are, but due to past experiences, we would like to hit the steam page as soon as we have at least a first trailer, in order not to waste the few seconds of popularity of a new page! We will announce the steam page on all our pages anyway, FB, X, here, Discord, etc! We can't wait for people to play it too!! <3

Reply Good karma+2 votes
LunarShuriken
LunarShuriken - - 1,284 comments

Amazing idea!

Reply Good karma Bad karma+3 votes
DrHogan Creator
DrHogan - - 78 comments

why, thank you!!! super glad you like it!!!

Reply Good karma+3 votes
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