Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
It has been a long time since we last gave an update on the programming side of our game and what new mechanics we introduced. With multiple pictures and source code
Firstly, we need a quick recap of all the mechanics we explored in the last programing DelLog. By then, we already had a working map, with teleporting doors.
Since that update, we have done a lot of new and exciting stuff that we are thrilled to share with you!!
The doors
Firstly, we worked on making sure that the mechanics we already had worked perfectly fine, we changed a few things in the code but it remained mostly the same. Now, every time the player walks up to the door, a button with the letter "E" written on it will appear, making it simpler for the player that this is an interactable object.
The shelves
One of the most important things that the player can do in the game is interact with shelves and pick up some books, some of them have specific content on them, others are just randomly generated text.
We have now created the mechanic of approaching a shelf and interacting with it. Whenever the player approaches it, similar to the door, an "E" key appears that tells the player that they can interact with it.
After pressing "E" a shelf appears on the screen that will let the players select a book.
The books
Finally, as the player presses any of the shelves on the screen, a pop-up of a book with numbers at the bottom represents the page they are in and randomly generated text.
That's all we have so far. Hopefully, you enjoyed this article. As always, we are gonna leave with a message from our programmer.
"I just wanted to give a shoutout to my fantastic team, including my Game Designer and Artist. These guys are the absolute best! They've been so supportive and patient with me, and I really appreciate all of their hard work and dedication. We make an incredible team, and I feel so lucky to work with them. Thanks for being amazing, guys!"
In this article we will show you guys the art progress for the environment of the game. Thumbnails / Sketches / Colour Studies / Mockup
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Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com
Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity
Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?
Yes of course. It's one of the most robust game engines out there.
Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.
love the engine, I'm just not that good at it yet lol.
Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.
Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !