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Devlog No.4 - My Rosemary INTERMISSION

Devlog No.4 - My Rosemary INTERMISSION

My Rosemary

We're making an intermission before speaking further about the mechanics of our game! This Dev Diary is about the music genres and feel that will be present...

DevLog #6 - Coloured Level!

DevLog #6 - Coloured Level!

Plaguebound

In this quick weekend DevLog we will talk about a coloured level!

Checkpoints & SaveSystem

Checkpoints & SaveSystem

Off Road Racing

Implemented checkpoints to the game and a save system to save the times of the player

 Through Your Eyes Devlog #05 - Valie Blockout

Through Your Eyes Devlog #05 - Valie Blockout

Through Your Eyes

Blender Speed Modeling the blockout of our character Valie.

Air Units Foundation and DirectX 12 Support

Air Units Foundation and DirectX 12 Support

Assembly RTS - Unleash Your Forces

DirectX 12 support is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble...

Ground Seal Update 2024

Ground Seal Update 2024

Ground Seal

Current state of the game 2024. Major updates and news.

First Alpha Test of my Game - A Precision Platformer

First Alpha Test of my Game - A Precision Platformer

The Pale Piper

I'm thrilled to announce a game that's been brewing in the depths of my imagination for quite some time now. What began as a side project quickly became...

Sylvan  #1 - The Game Art

Sylvan #1 - The Game Art

Sylvan

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

Pale Coins - April Update

Pale Coins - April Update

Pale Coins

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

Dev Diary - Alone - Tribe - Ram

Dev Diary - Alone - Tribe - Ram

Alone

This week I started on the first (alternative) map for the "Storming the Fort" mission.

Upcoming Update 1.1.5

Upcoming Update 1.1.5

CounterAttack

Update v1.1.5 has been in development for a while and is getting close! A new demo will be released at the same time.

Relic Odyssey planned release date in Q2 2024

Relic Odyssey planned release date in Q2 2024

Relic Odyssey : Ruins Of Xantao

A FPS action-adventure game, Steam Deck support, on Steam in Early access.

Transporter v 0.3 Update

Transporter v 0.3 Update

Transporter

Transporter April update. Adding large maps, new saving system, vehicle conditions, new content, and a ton of fixes.

Update of to the important Game Files

Update of to the important Game Files

Called Evil

Hey guys! We have received messages from some players who are afraid of any changes in the roster and even despite our arguments, they asked us to change...

Released on Steam!

Released on Steam!

Keep It Running

Keep It Running is available on Steam starting 22th of April 2024. There's a week long discount too to celebrate.

DevBlog #4 - Spec-sheet

DevBlog #4 - Spec-sheet

Fornada D'Pancada

Hi everyone today we want to show you the spec-sheet of our game!!!

63 Little Pieces - The Immersion, Music & SFX Update

63 Little Pieces - The Immersion, Music & SFX Update

63 Little Pieces

New Update! More immersion through ambience and skipping menus.

Super Zombies powered by AI roaming Vampirix world

Super Zombies powered by AI roaming Vampirix world

Vampirix - Real Time Strategy

AI is making its way into the Vampirix world. Players will have to dig for new strategies to beat AI powered zombies roaming the game. In a new app upgrade...

Build and Dominate - game story

Build and Dominate - game story

Build and Dominate

New multiplayer platformer game. Alpha version is live.

National Farm Devblog #6 Concept Art and Logo

National Farm Devblog #6 Concept Art and Logo

National Farm

In this devblog we show another concept art for our level as well as the official logo for our game.

Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech

Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech

Anvil Empires

Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech.

Dev Blog 7

Dev Blog 7

Major Alvega: Times Of Trouble

This week we will show you some models that we have created for our game!

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' update has been released!

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' update has been released!

Chronicles of Vaeltaja: In Search of the Great Wanderer

Quest Journal, Dungeon Mapping, Crafting, New Dungeon, New Enemy, New Equipment, New Textures and More!

Dev Log #2 - Level design

Dev Log #2 - Level design

Echoes of Gearheart

First look at our level design we are developing for our vertical slice!

DD# 169 Ah, Fresh Meat! Part III

DD# 169 Ah, Fresh Meat! Part III

[Neolithic]To the End

Summary of the 168th Week 0, Added Matzah for Passover. 1, You can now fight in the Arena in the Den of Pleasure. 2, Expanded the Fall-from-Grace Brothel...

DevLog #4: You and I? No, UI!

DevLog #4: You and I? No, UI!

Dev In The Room

In today's Post, We're just going to talk a little about the UI of the game. Believe it or not, it was quite fun to develop.

Something's Brewing in the Abbey #108

Something's Brewing in the Abbey #108

Ale Abbey - In Hops we Trust

Another quick update on Ale Abbey's weekly development progress!

Art  Mind Speed

Art Mind Speed

Mind-Speed

Today, I'm thrilled to unveil a glimpse of the stunning artistry that brings our game to life. Our dedicated artist poured their heart and soul into crafting...

Devlog #1: Starting over and UI

Devlog #1: Starting over and UI

Bad Girl

Greetings, fellow retro enthusiasts and action aficionados! It's time to dive back into the adrenaline-soaked world of "Bad Girl Turbo" as we embark on...

Lobby and Light effects in "Bureau of Contacts"

Lobby and Light effects in "Bureau of Contacts"

Bureau of Contacts

The closer release date (June 2024), the more scary is the game. But, to leave all the scary stuff to the players, our team decided to show the current...