Before any concepting is done we start with creating a mock-up in engine with primitives and odd props. This allows us to get a general feeling for the unit we are designing and allows us to play test with the units before any actual art is created.
After we agree the unit is ready to get an art pass we start making the first sketches on paper. We quickly iterate through a couple of options and then start taking it into the digital format were we line them up next to other concepts. This allows us to make a consistent line-up and improve any overlap in unit read.
Close observers will notice some differences between the concepts and revealed in-game versions. Often publicly shown game concept art is reverse-engineered, but we wanted to show you how these things actually evolve through iteration. The most noticeable one is probably among the Baltic units - the weapons of some of the infantry were swapped around after some more play testing and discussion on how the unit reads.
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