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NetherWorld is a pixel art action narrative experience, and also a dark and decadent land full of filthy creatures.



After being abandoned by his wife, Medoo faces his disgrace going to the nearest bar to drown his sorrows in vodka. What started as a marriage crisis will soon become an unexpected, surreal and twisted journey surrounded by quirky fellow travelers.



Dialogues and relationships between characters will be key for story progression. That’s why all the fights will be against final bosses.

Get along with cokehead mages, prostitutes, mobsters, sociopath kids, old perverts and more to fix the pieces of your broken life, or at least to try it.



· Deep and surreal story
· Dark and twisted world
· Lots of characters and scenarios

· Epic battles against grotesque bosses



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NETHERWORLD APRIL-MAY DEVBLOG 2024

Hey guys!

How are you? Spring entered the room with blossoms, and so did us with OSOM news!

LET’S OPEN THE NOSTRILS! (eyes recommended too)

1) WE HAVE A PUBLISHER!!

YES.

YES-YES-YES. After months of negotiations, we’re happy to announce that WE SIGNED A PUBLISHING DEAL WITH SELECTA PLAY!


For those who don’t know them (yet), Selecta Play is the video games publishing branch of Selecta Visión, a Spanish video publishing company with a huuuge catalog of anime and live-action feature films, TV shows, and movies.

“Okay, cool!! …What does that mean?”

Thanks to this agreement, Selecta Play will bring us all their support and necessary resources for:

  • NetherWorld’s digital and physical publishing for Nintendo Switch and PC;
  • Marketing and PR support before, during and after release;
  • Kickstarter rewards management (production and shipment).

Not bad, huh? Oh, and one more thing:

WE HAVE AN ESTIMATED RELEASE DATE!

As you may know, NetherWorld’s development will finish this year. Our intention was to release it at the end of 2024, but both the team and SelectaPlay agreed that to ensure an ideal release campaign (+ great localization, decent QA, physical edition production, etc.) the best option for the game was to move the launch date to 2025.

What hurts us the most is the delay of the release date, and we’d like to apologize for that. After all this rollercoaster of emotions called Indie Dev Life, you’ve kept showing us your support and patience, and we’re working to make this game worth the wait. Thank you <3.

Visiting SelectaPlay’s headquarters a couple days ago!


Can’t wait to show you some of the stuff we’ve started planning with them, heheheheheheMUAHAHAHA...

Meanwhile, you can follow Selecta Play on any of their official community channels!

2) Same Losers, New Look

Maybe you noticed a little detail in the announcement video... Nope, there are no hidden Illuminati signs (this time), but we couldn’t make such a great announcement without suiting up! Here’s our brand new logo as Hungry Pixel!


3) Wait... Not the same losers!

OK we lied, that logo is not the only new face in town:

David Lleida has joined the team as Unity Developer to help us with the last steps of the game. He’s now focused on the remaining cinematics and ensuring everything works fine. Welcome!! <3

4) From Backer To NPC

As we told you in our last devblog, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC.

Well, we finished Phase 2 and… Here are the HD dialogue portraits!!

Wanna see the pixel art animations too?
We're considering showing them in next updates or waiting until you see them ingame.


5) Scenarios

Having support on cinematics has given us the chance to keep improving details of the biggest urban areas like Gazhova and Pinksburg, such as:

  • Elevator system:

Why wasting money in regular elevators having an amazing manhole covers system in Gazhova’s Sewers?


Also, we added a manhole cover “caller” in case you get trapped in the stinky underground, as well as the possibility of calling it from the upper level.


  • First Church Throne Room:

Who sat there?


  • Tick Joe urban entrances:

We’ve placed most of the tick mounds in the cities, both with distinctive elements. We used little pipes instead of dirt mounds in Gazhova because, you know… it’s kinda hard digging in a 100% metal city.

Tick mound models from Gazhova (left) and Pinksburg (right).



6) Minigames

In our last devblog we also talked about bars and Tick Joe stuff, but what about new hanky-panky stuff?

As always, our amazing artist Alex has been doing some research to find inspiration for all the specific kinks and positions listed in the game design documents. Sorry, mate.

The irony of searching NSFW content to work.


But do you know what is incredibly sexy too?

Adding NetherWorld to your Wishlist and joining this crazy journey!


Aaaaand that's it for now! How was it?

If you have any questions or insults, please comment below or send us a mail to info@netherworldgame.com.


Thanks so much for your support and see you in the next devblog! ;)

NetherWorld team

------------------------------------------------

More places to stalk us:

NetherWorld January Devblog 2024

NetherWorld January Devblog 2024

News

Wait… January?? It's never too late to post our forgotten-to-post-because-reasons devblog NOW! Starring: new characters, drinks and all the scenarios...

NetherWorld October Devblog 2023

NetherWorld October Devblog 2023

News

Time to talk about how was our IndieDevDay 2023 event experience, and aaaaall the improvements and demos we’ve been doing while getting closer to the...

NetherWorld July Devblog 2023

NetherWorld July Devblog 2023

News

We’re happy to show you our organic cyberpunk designs for NetherWorld capital, mabs (not mobs), and the current state of: music, bosses, EVERYTHING!

NetherWorld April Devblog 2023

NetherWorld April Devblog 2023

News

2023 first months arrived with unexpected bosses, reward system and big places! Did we survive? (Now you have to click here to find out)

Post comment Comments  (0 - 10 of 12)
dibdob
dibdob - - 1,333 comments

Looks like some original work being done here ,looking forward to seeing the end result, should be good.

Reply Good karma Bad karma+2 votes
HungryPixel Creator
HungryPixel - - 115 comments

Thank you :)

Reply Good karma+1 vote
Ulisesfran
Ulisesfran - - 14 comments

Que buen trabajo hermano simplemente hermoso

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel - - 115 comments

Muchas gracias :)

Reply Good karma+2 votes
cutiesbae
cutiesbae - - 3 comments

Looks neat! Good job guys

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel - - 115 comments

Thank you :)

Reply Good karma+2 votes
AoiJack
AoiJack - - 23 comments

Man, I'm so glad I found this gem, the pixel art in this game is a masterpiece! Looking forward to this one.

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel - - 115 comments

Thank you AoiJack, for your extremely kind words.

Reply Good karma+2 votes
GM-X
GM-X - - 18 comments

Great particle effects. Stunningly creepy bosses.

Reply Good karma Bad karma+2 votes
HungryPixel Creator
HungryPixel - - 115 comments

Thanks guys.

Reply Good karma+1 vote
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