NetherWorld is a pixel art action narrative experience, and also a dark and decadent land full of filthy creatures.
After being abandoned by his wife, Medoo faces his disgrace going to the nearest bar to drown his sorrows in vodka. What started as a marriage crisis will soon become an unexpected, surreal and twisted journey surrounded by quirky fellow travelers.
Dialogues and relationships between characters will be key for story progression. That’s why all the fights will be against final bosses.
Get along with cokehead mages, prostitutes, mobsters, sociopath kids, old perverts and more to fix the pieces of your broken life, or at least to try it.
· Deep and surreal story
· Dark and twisted world
· Lots of characters and scenarios
· Epic battles against grotesque bosses
Hey guys!
How are you? Spring entered the room with blossoms, and so did us with OSOM news!
LET’S OPEN THE NOSTRILS! (eyes recommended too)
YES.
YES-YES-YES. After months of negotiations, we’re happy to announce that WE SIGNED A PUBLISHING DEAL WITH SELECTA PLAY!
For those who don’t know them (yet), Selecta Play is the video games publishing branch of Selecta Visión, a Spanish video publishing company with a huuuge catalog of anime and live-action feature films, TV shows, and movies.
Thanks to this agreement, Selecta Play will bring us all their support and necessary resources for:
Not bad, huh? Oh, and one more thing:
As you may know, NetherWorld’s development will finish this year. Our intention was to release it at the end of 2024, but both the team and SelectaPlay agreed that to ensure an ideal release campaign (+ great localization, decent QA, physical edition production, etc.) the best option for the game was to move the launch date to 2025.
What hurts us the most is the delay of the release date, and we’d like to apologize for that. After all this rollercoaster of emotions called Indie Dev Life, you’ve kept showing us your support and patience, and we’re working to make this game worth the wait. Thank you <3.
Visiting SelectaPlay’s headquarters a couple days ago!
Can’t wait to show you some of the stuff we’ve started planning with them, heheheheheheMUAHAHAHA...
Meanwhile, you can follow Selecta Play on any of their official community channels!
Maybe you noticed a little detail in the announcement video... Nope, there are no hidden Illuminati signs (this time), but we couldn’t make such a great announcement without suiting up! Here’s our brand new logo as Hungry Pixel!
OK we lied, that logo is not the only new face in town:
David Lleida has joined the team as Unity Developer to help us with the last steps of the game. He’s now focused on the remaining cinematics and ensuring everything works fine. Welcome!! <3
As we told you in our last devblog, we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: Making their own NetherWorld NPC.
Well, we finished Phase 2 and… Here are the HD dialogue portraits!!
Wanna see the pixel art animations too?
We're considering showing them in next updates or waiting until you see them ingame.
Having support on cinematics has given us the chance to keep improving details of the biggest urban areas like Gazhova and Pinksburg, such as:
Why wasting money in regular elevators having an amazing manhole covers system in Gazhova’s Sewers?
Also, we added a manhole cover “caller” in case you get trapped in the stinky underground, as well as the possibility of calling it from the upper level.
Who sat there?
We’ve placed most of the tick mounds in the cities, both with distinctive elements. We used little pipes instead of dirt mounds in Gazhova because, you know… it’s kinda hard digging in a 100% metal city.
Tick mound models from Gazhova (left) and Pinksburg (right).
In our last devblog we also talked about bars and Tick Joe stuff, but what about new hanky-panky stuff?
As always, our amazing artist Alex has been doing some research to find inspiration for all the specific kinks and positions listed in the game design documents. Sorry, mate.
The irony of searching NSFW content to work.
But do you know what is incredibly sexy too?
If you have any questions or insults, please comment below or send us a mail to info@netherworldgame.com.
Thanks so much for your support and see you in the next devblog! ;)
NetherWorld team
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Wait… January?? It's never too late to post our forgotten-to-post-because-reasons devblog NOW! Starring: new characters, drinks and all the scenarios...
Time to talk about how was our IndieDevDay 2023 event experience, and aaaaall the improvements and demos we’ve been doing while getting closer to the...
We’re happy to show you our organic cyberpunk designs for NetherWorld capital, mabs (not mobs), and the current state of: music, bosses, EVERYTHING!
2023 first months arrived with unexpected bosses, reward system and big places! Did we survive? (Now you have to click here to find out)
Looks like some original work being done here ,looking forward to seeing the end result, should be good.
Thank you :)
Que buen trabajo hermano simplemente hermoso
Muchas gracias :)
Looks neat! Good job guys
Thank you :)
Man, I'm so glad I found this gem, the pixel art in this game is a masterpiece! Looking forward to this one.
Thank you AoiJack, for your extremely kind words.
Great particle effects. Stunningly creepy bosses.
Thanks guys.