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With colour matching gameplay based around the concept of chains containing gaps, that consist of alternate colours, there is a huge degree of flexibility in matchmaking possibilities.

When this is combined with the player's ability to choose the direction of the resulting sliding pieces and new refills, be it up, down, left or right, you get a playfield where players can accurately predict and plan where they want specific pieces to end up.

The end result is a game where the player is never left at the mercy of arbitrary refill mechanics - it's down to the player's skill to manipulate the grid to provide the kinds of matches they want, and in Aenigma Os they are given the tools to do just that.

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Latest posts from @akiesgames

40% off Aenigma Os in the American eShop for the next month! Merry Christmas!

Dec 23 2016

7 out of 10! Thanks BrashGames! T.co

Dec 23 2016

7/10 over at JeuxPo! Jeuxpo.com

Dec 19 2016

Aenigma Os scored a 'Good' rating over at @Cubed3 Goo.gl !

Dec 10 2016

Aenigma Os got a great review over @Bordersdown :)! Many thanks. Goo.gl

Dec 9 2016

Interview time with the fantastic Chris from @GeekOutSW #PlayExpo T.co

Oct 26 2016

RT @RetroGamerCD: Hey! I just published our Greenlight page for Conga Combat - please RT & vote up! Steamcommunity.com #indiedev #gamemaker #shmup #conga

Oct 26 2016

RT @catharsisjelly: My report and roundup of the things I saw and the people I spoke to at #PlayExpo for @GeekOutSW T.co

Oct 14 2016

Thank you for coming by and playing the game :) T.co

Oct 11 2016

The Sunday champion! Kirsty scored an amazing 17210 points. #PlayExpo #PlayExpoManchester @ReplayEvents T.co

Oct 9 2016