FPSC
CommercialThis engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
totally free for commercial use (with the permissive zlib license), and powerful as hell!
Ness-Engine is an open source game/rendering engine written in CPP.
Official site:
Ness-engine.com
Ness-Engine is super flexible and can be the foundation of any type of awesome 2D game! whether its an RPG game, a side scroller, spaceship game, top-down, isometric or point-and-click adventure, Ness-Engine is 100% fit to do the dirty rendering job!
What kind of games can I develop with Ness-Engine?
Key features
ness-engine can be summed up to these 5 key features:
And more specifically...
Rendering
Optimizers
Utilities
SDL2 integrated
Ness-engine uses SDL2 and deeply integrated with it, so besides the rendering you are also covered with input, sounds and more.
It's super-easy to integrate Ness-Engine with box2D to get awesome physics running!
an example:
Using Ness-Engine is as easy as:
#include <nessengine.h>
int _tmain(int argc, _TCHAR* argv[])
{
Ness::init();
Ness::Renderer renderer("new project", Ness::Sizei(800,600));
Ness::ScenePtr scene = renderer.create_scene();
Ness::SpritePtr sprite = scene->create_sprite("ness-engine/resources/gfx/hello_world.png");
Ness::Utils::EventsPoller EventsPoller;
Ness::Utils::ApplicationEvents app;
EventsPoller.add_handler(app);
while( !app.got_quit() )
{
EventsPoller.poll_events();
renderer.start_frame();
scene->render();
renderer.end_frame();
}
}
more info at the tutorial pages:
Ness-engine.com
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This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
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