For over twenty five years Side Effects has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
This demo reel previews the presenters and content being shown in the Side Effects booth at GDC 2015 in San Francisco. Houdini is a procedural node-based solution which can be used to create game art faster and more efficiently. In addition, assets created using Houdini can be loaded into game editors such as UE4 and Unity with their procedural controls intact. This is made possible by the Houdini Engine which works behind the scenes to cook the asset and deliver the results to the editor.