Drag[en]gine
L-GPL licenceThe Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Game Development & Game Engine Technologies: Dragon[en]gine Game Engine. Epsylon Game.
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
A developer and publisher of adventure games including Harold Halibut.
A developer and publisher of top down co-op games including Zombie Estate.
Game development studio. Founded June 24th, 2021. We are create epic and most detailed worlds.
Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase their originality...
Independent game development studio powered by two young french developpers. We love create games for all of you. Actually we are invested in our first...
Indie Game Studio founded in 2013 by Tharathon Wattanavikrai and Alberto Dolci. focus on Retro style game and bring them back with modern feature.
hey dragonlord. I'm pretty new to this whole thing but i'm pretty interested in creating games and/or mods. Could you give me a couple of tips how to start out and with what.
Btw. if i noticed you where from Switzerland so if you want to write in german i have no problem with that. thx.
- vinc
Same thing here. However, I'm not so new to the idea. I used to work with Torque Game Engine (the very old one) when I used to mod Tribes 2. Now, I'm in a game development group (not listed here on ModDB) that is going to work with Torque 3D at the end of this summer. However, I'm accustomed to making mods, not games, so is there anything I should know before I start helping the group?