The model suffixes supported by LayaAir are fbx and gltf, and the imported 3D animations supported are skeleton skin animation and rigid body animation.
I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.
In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground...
How to generate a SoulerCoaster in Unity. SoulerCoasters are used to visualize magic or energetic effects.
Reverse engineering in game modding involves dissecting a game's code, enabling modders to make creative alterations. However, developers face challenges...
The steps involved in creating a background graphic in a pixel point and click adventure game.
How to display changing equipment meshes on a character.
🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...
A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.
Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...
How to implement a type-safe spell-system in code.
I will describe how I build the spell system of Raiding.Zone.
As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...
Writing a game chat server in Kotlin using Websockets and SharedFlows.
This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...
Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...
The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...
Here is a tutorial on how to create an U3D game with a playable first-person character and first-person camera, using the Quake 3 character movement physics...
A summary of my philosophy and the rationale behind it, including examples from Cogmind.
This guide is meant for the very beginners of Cortex Command modding, currently up to date as of November 2022, C4V2.
This is a tutorial for how to update this beloved game and play with HD textures and ReShade.
How to make, save, and share custom levels in 2022 with 3D Winbrick 2001, utilising a recently made LUA patch for the game.
A look on the process of how we recreated our home city for a stealth action driving game. We share the planning, lessons learned and code for the tools...
Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...
A brief outline of how i wrote the music for the Eldest Souls: Depths of the Forgotten DLC release.
Hello! Today I will talk about how I added online multiplayer to my game Final Foe. Without network programming experience and without financial costs...
Explore the ruins of the castle in search of valuable magical items to rebuild the castle in the exiting adventure game.
We'd like to tell you how to make your sci-fi world not too complicated.
This article looks at the visual design of Puzzledorf, but also how the graphics tie in to game design, communicating ideas and teaching through design.
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