A simple sprite and sound replacer for the Disperser shotgun/grenade launcher combo in Ion Fury. Features:
- Complete sprite replacement
- Included voxel models
- New firing sound
- Completely new animation
This is solely a visual and audio addon and can be played anything during your game, and removed safely, and also plays nicely with other weapon mods that won't replace the shotgun/GL.
Ion Shotgun for Ion Fury
I’ve been wanting to mod the shotgun/GL for a long time now, yet I wasn’t able to come up with a design I was happy with, plus there were a few technical hurdles (mostly due to my lack of coding skills). After producing 3 SMG replacements, I was now more confident and experienced enough to finally return to tackle the challenge of the shotgun/GL replacement. After many, many hours of prototyping, concepts and late nights, here we are yet again!
Like my other weapon mods for Ion Fury, this is dedicated to the amazing staff at Voidpoint and 3DRealms, as well as many of the decent folk at the 3DR Discord server.
Installation
Extract the contents of this package to your Ion Fury installation folder (eg, D:\Steam\steamapps\common\Ion Fury). No further action is needed.
That’s pretty much it, enjoy!
Update 14/09/20:
- Added a fury.def with automatic start up parameters to ease installation
- Applied Anti-Aliasing to remove the jaggies on the Ion Shotgun
- Removed some odd brown pixels (most noticeable in the cheek rest)
- The no ammo symbol now changes colour during the reload sequence
- Rounds in magazine has more shading
- Removed that weird yellow effect on the grenade/shotgun tips
- Shelly will now slightly lift the shotgun up during the reload so her hand is visible
- Greatly improved voxel textures plus utilised more gradients
- Better muzzle flash and removed the odd green glow
- Added in-game posters for the Ion Shotgun
Extra information in the Readme file. People still read them... right?
You do excellent work! Many Thanks.
Thank you
the game could use laser weapons, plasma weapons, rocket launchers, you know weapons that it should of had from day 1
YijArt! You're killing it with these weapon mods! ^^
The Sprite and Voxel work are genuinely fantastic.
Kudos for your "Uzi Weapon(s)" mod too by the way.
Thanks, hopefully we will see other weapon mods from other people too!
Also just to let everyone know I'm still working on this mod as there is still things that need to be ironed out, these will be:
- more anti-aliasing on some parts of the weapon (pretty jaggy and sharp at the moment)
- removing the blue on some parts of the barrel
- having the digital display change colour during the reload sequence
- more shadows on the ammo and less of that strange yellow effect
- better voxel appearance(I'm not a fan of voxel modelling, but it must be done)
I've done alot of digital retouching for the sprites, voxels and even added in a new poster. Details are as follows:
- Added a fury.def with automatic start up parameters to ease installation
- Applied Anti-Aliasing to remove the jaggies on the Ion Shotgun
- Removed some odd brown pixels (most noticeable in the cheek rest)
- The no ammo symbol now changes colour during the reload sequence
- Rounds in magazine has more shading
- Removed that weird yellow effect on the grenade/shotgun tips
- Shelly will now slightly lift the shotgun up during the reload so her hand is visible
- Greatly improved voxel textures plus utilised more gradients
- Better muzzle flash and removed the odd green glow
- Added in-game posters for the Ion Shotgun
Finally a shotgun mod for Ion Fury ! I was not satisfied by the 3Drealms model especially because of the picatini rail and its mainly grenade launcher look.
On ennemies hand it looks good but in Shelly's hand it has nothing in common with a shotgun and it is frustrating.
I have only one request about this version : Having a more agressive pumping animation, like the one in Duke Nukem 3D. Even the vanilla version is meaner and I felt like in this mod it is lacking of the " mighty pump " that can help rythming decals.
Cheers! I did originally try to make a more aggressive pump animation, although unfortunately it wasn't turning out how I would have liked: my primary goal was to have the shells clearly rotating in the magazine, but with a more lively pump animation, this effect was hardly noticeable (also due to the 2D engine having no animation interpolation).
Thanks for your constructive feedback, it's always good to have those! If I'm feeling brave in the future I might come back and tackle this.
It looks great! Would you make a crowbar that replaces the electrifryer?
No crowbar, but was thinking about Eskrima sticks.
YijArt once again did an outstanding job! Congrats! Could you tweak shotgun magazine sprites by removing the rounded tips, so shells will look more like the ammo pickup? The reason why I ask is that it's not a slug round it's buckshot.
This is the type of feedback I like to hear that details on what I can do to improve the weapon, so thanks!
Indeed they currently are very stereotypical grenade rounds. I wanted to have a happy medium between HE rounds and Buckshot... I think I gave up in the end and got lazy with it.
I'm not sure if or when I will return to edit this (currently involved in a few projects now) although I'll definitely take this feedback onboard.
Oh, it's nice to hear that. Also, could you alter Shelly's spirite as well? She's holding vanilla shotgun still, but since I've noticed your attention to details (poster in e1m2 ;-D ) I thought you might want to change it as well.
This looks MUCH better than the core game shotgun. Great job. Something about the head bob seems a little "off" maybe? That could be me not used to it in game yet.
However the muzzleflash isn't coming out from the barrel and originates somewhere further down the barrel. When I do comparison it looks like a hold-over from the original shotgun since the barrel is shorter.
Thanks for the constructive feedback! You mean the bit when it fires and it get's "pulled" down to the right? I'll have to check this out next time I play the game, been a few months.
WOW THANK YOU!!! all we need now is a chaingun rework !!!
thanks man, incredible work
you should try making the new pistol from phantom fury, nice work btw.
Do you have any plans on updating this since the Aftershock has released? Seems to work for the most part, except on some of the new power ups.
Needs to be updated for ion fury aftershock due to new weapons added to the game I think! 😎💎
Thank you so much for this. Really great work! Are there any plans to update the mod to accommodate the Aftershock DLC shotgun changes?
the only small change for the new aftershock DLC would be to have this new Shotgun skin replace the Disperser only when using the "Shotgun" style ammo and use the Original Disperser skin for the "Grenade Launcher" ammo types.
a new powerup that boosts each weapon also will have the Ion Shotgun / Uzi flash between the original and the new versions rapidly. not at all unplayable but an odd graphical bug
Happy new year everyone. I'm aware of the issues with the Aftershock DLC, and I'm collaborating with dwtietz and SPY-maps to bring my weapons uptodate, not sure about the ETA of release.
Check out Selaco and AWOL on Steam for some of my other involvement: I'm currently doing animations and some art for Selaco (unreleased but playable demo) and for AWOL I've done the weapon sprites, animations and muzzle flahes (free game on Steam).
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