"Search For Time"
Hello, Geckos! And welcome to our 11th Devlog!
If you miss our last article on IndieDB you can check how our main character looks here.
Be sure to follow our Instagram page for more content! OddGeckoStudios Instagram
In this article, we want to show you a few updates to the game's UI.
Starting with our Main menu. It has suffered a few changes. Now it looks away cleaner and more appropriate to our game.
Tell us what you think, did you like it?
Moving on to a few UI in-game, we want to show you the letter that will stay on the top left corner of the screen, indicating to open it with "Tab".
Our Text boxes have changed a little, and now they look away better! Each character when talking, or every object interactable in the game will have his picture on the text box, just like this one with Ricky.
Now, it brings more life and emotion to the character when he is talking.
We also want to show you a few puzzle levels of our game. First, we will explain the puzzles. You have to fix these "destroyed roads" in order to continue your journey. You have rocks to rebuild the road, you just need to know where to put them.
Level 1
This is level 1, it is easy to understand what to do, we added that yellow spatial UI in order to give ints to the player so that he would know what to do.
Level 2
Level 3
In this level, there are 3 missing rocks on the road, but only 2 of them give the int to where it should go. These ints will disappear over the levels in order to make the puzzles more difficult and interesting.
These are just the first 3 levels, we have so much to show to you when the game releases.
Conclusion
What did you think of our UI? Do you think it fits the game?
That is all for this week, Thank you!
See you next time!
OddGeckoStudios
Amazing article! Best of luck in the development of the game!! <3
Thank you Capy!!<3
the art looks noice!
Thank you, we really appreciate it!